View Full Version : Holy.... "Bioshock" Trailer/Gameplay.


The Gloat
03-08-2007, 01:09 PM
Amazing -
http://www.youtube.com/watch?v=FlaV6hPeaMI

Puck
03-08-2007, 01:18 PM
yes, BioShock will be another goody

Gunny
03-08-2007, 06:18 PM
another shooter?

sheesh Microsoft expand your vision.

The Gloat
03-09-2007, 05:43 PM
It's a wider market than the nerd games.

Gunny
03-09-2007, 06:50 PM
except shooters are all the same, different place.

Vigsted
03-09-2007, 07:41 PM
Gloat is right, the problem isn't lack of vision by the developers/publisher, the problem is lack of vision from the gamers.

Gunny
03-09-2007, 07:44 PM
Gloat is right, the problem isn't lack of vision by the developers/publisher, the problem is lack of vision from the gamers.

hardly.

shooters are one of the lowest sellers around, at least in the PS2/X-Box era.

Outside of Halo, not many would have sold on X-Box.

And the top sellers on PS2 would have been either Killzone, Black or Project: Snowblind.

Blazing Arrow
03-09-2007, 07:48 PM
Anyone can pick up a shooter game in a few minutes of play or at least well enough to shoot things and enjoy the game. Plus it works really well as a multiplayer.

The "nerd" games take longer, usually require at least looking through the manual and are not usually multiplayer games.

Shooters are not all the same either. Different weapons different strategies etc.

South Park for the N64 was one of the funniest games I have ever played. Crazy guns like the Cow-zucka. Once you had a target locked in you could launch a cow that once launched the person was dead.

A piranha gun that if you used its secondary you could turn the person into a bunny or deer.

A gun that if you hit would make the person stop and sing a song

Mr Hanky poop shield.

Classic!

Gunny
03-09-2007, 07:49 PM
Shooters are not all the same either. Different weapons different strategies etc.

Unless it has Tom Clancy on the front they are all the same.

All include a hand gun, shot gun, machine gun, and the big mofo that will kill anything, even yourself at close range.

Vigsted
03-09-2007, 07:55 PM
shooters are one of the lowest sellers around, at least in the PS2/X-Box era.


I'd like to see some figures to back up that claim, because it's the common belief in the industry that shooters hold one of if not the the biggest parts of the market (for this we're excluding Japan and othe Asian countries because they have a whole seperate gaming industry that really isn't open to the rest of the world).

Sure sales may not be high over the last year or two (for the consoles anyway), but it's still the genre that causes the most buzz when something new is announced. Not to mention that it's still the primary technology driver for 3D Graphics, AI and physics.

Blazing Arrow
03-09-2007, 07:55 PM
even yourself at close range.

The Cow-zuka was completely harmless to everyone else. :yes:

Gunny
03-09-2007, 07:58 PM
I'd like to see some figures to back up that claim, because it's the common belief in the industry that shooters hold one of if not the the biggest parts of the market (for this we're excluding Japan and othe Asian countries because they have a whole seperate gaming industry that really isn't open to the rest of the world).

http://en.wikipedia.org/wiki/List_of_best-selling_computer_and_video_games

Only Halo and Halo 2 in X-Box.

Not many in the top for PS2.

Gunny
03-09-2007, 08:00 PM
Sure sales may not be high over the last year or two (for the consoles anyway), but it's still the genre that causes the most buzz when something new is announced. Not to mention that it's still the primary technology driver for 3D Graphics, AI and physics.

I'm not saying the graphics aren't great or anything (although AI is pretty simple in most shooters, none will outsmart you).

But the only differences I see in FPS are storyline (although most of the time it is someone invading someone else, either futuristic or modern day), setting and whether they include a 'scare' factor (like Doom)

Vigsted
03-09-2007, 08:32 PM
But the only differences I see in FPS are storyline (although most of the time it is someone invading someone else, either futuristic or modern day), setting and whether they include a 'scare' factor (like Doom)

And what differences do you see in RTS's, MMO's, RPG's, etc.?

And I think it's a great testiment to software piracy if the Unreal, Quake and Doom (-#3) series only sold 7.7 units combined.

It's also worth noting that the page explicitly states that the numbers are to thought of as minimum numbers and that for some products the numbers are only from North America (the fact that FEAR isn't on the list is also suspect, although I don't know the actual figures, I'd wager it's more than 1 million)

Vigsted
03-09-2007, 08:35 PM
Btw, I'm not arguing what games are better, I'm just arguing what the general public is buying. And it's easier to make money off a shooter than pretty much any other game.

Gunny
03-09-2007, 08:49 PM
And I think it's a great testiment to software piracy if the Unreal, Quake and Doom (-#3) series only sold 7.7 units combined.

on what? X-Box?

Vigsted
03-10-2007, 06:12 AM
on what? X-Box?

No I was looking at the PC sales figures to gauge whether the numbers could be considered realistic (it is Wikipedia after all), and it doesn't seem like it.

Gunny
03-10-2007, 07:43 AM
might want to check out there citations and see.

The Gloat
03-10-2007, 06:33 PM
These days it's all sports and shooters. The rest are labeled as nerd games, and while there are tons of those types out there to support those games, nobody admits to playing them publicly.

Gunny
03-10-2007, 06:34 PM
what?

Vigsted
03-10-2007, 06:48 PM
might want to check out there citations and see.

I did and their sources are the company descriptions for ID and Vivendi that just state their games have sold in excess of 1 million copies. ID even claims to have tens of millions of freeware downloads of Doom, which certainly seem a lot closer to the actual number of people having played Doom.

Gunny
03-10-2007, 06:53 PM
well freeware are not sales but thats the only information I can give ya.

Vigsted
03-10-2007, 08:41 PM
well freeware are not sales but thats the only information I can give ya.

I know, but sales figures are hard to come by and even harder to judge. Some companies might just list the number of units produced and shipped, whereas some might make a guestimate on actual units sold and some may only report registered customers (you know that annoying popup you usually ignore when installing a game). So the problem is you don't really have or at the least you can't be sure that you have comparable data.

And regarding the consoles, I would assume shooters aren't wellsuited for consoles because of the limited buttons on their controllers. Most shooters use at least some 30 odd buttons and the mouse for freelook, which is a little difficult to do an a classic console gamepad (not impossible though I'm sure).

Gunny
03-10-2007, 08:57 PM
And regarding the consoles, I would assume shooters aren't wellsuited for consoles because of the limited buttons on their controllers. Most shooters use at least some 30 odd buttons and the mouse for freelook, which is a little difficult to do an a classic console gamepad (not impossible though I'm sure).

Bah, all I need is fire and change weapon. :))