Mass Effect - 7/11/07

Discussion in 'Video Games' started by Puck, Jul 11, 2007.

Thread Status:
Not open for further replies.
  1. Gunny

    Gunny Lord and Master Tip Jar Donor

    Joined:
    Dec 7, 2002
    Messages:
    46,631
    Lagging and what not is a Bioware thing isn't it? KotOR had it.

    Though I am surprised it wasn't rated higher than a 9.4, I thought it would be above everything else. (Surely it is better than Halo 3)
    #71
  2. Puck

    Puck Pro Bowler

    Joined:
    Jun 25, 2002
    Messages:
    13,051
    yeah ... glitches and all are supposed to be patched in future updates
    apparently, they really wanted to get this out in time for the holidays

    most critics announce frame rate and 'other technical' blemishes, but also state that it is not enough to detract from such an epic title
    #72
  3. Gunny

    Gunny Lord and Master Tip Jar Donor

    Joined:
    Dec 7, 2002
    Messages:
    46,631
    Like KotOR the only issue I found was when there were mass amounts of enemies it slowed down a lot. Sounds the same with Mass Effect.

    Nonetheless it looks good.
    #73
  4. PhiSlammaJamma

    PhiSlammaJamma Yao

    Joined:
    Jan 16, 2003
    Messages:
    6,506
    The only thing about KOTOR I didn't like was some of the fetching. This problem was similar in oblivion, tho it was less of a burden. I'm interested to see how Mass Effect handles some of these typical problems for role playing games. The Sci Fi role playing games always have weird comuter elements too. Fix this computer, fix that, puzzle this, puzzle that. And a lot of it involves fetching. I noticed that BioShock had even less fetch type moments. The only one that comes to mind was in the theater with the photos, but that wasn't so bad either because of the rabbits at the end and taking photos of the dead runners. I think that if rpg's can get past that one hurdle, then they will be totally immersive. I love rpg's tho, they are my favorite type of game and Bioshock was my favorite experience yet. I'm just looking for perfection.
    #74
  5. Puck

    Puck Pro Bowler

    Joined:
    Jun 25, 2002
    Messages:
    13,051
    "Perfection" will always be harder to find in games of this scope

    this game has a few "side" quests .. not sure if they'll be "fetch" quests
    #75
  6. Puck

    Puck Pro Bowler

    Joined:
    Jun 25, 2002
    Messages:
    13,051
  7. PhiSlammaJamma

    PhiSlammaJamma Yao

    Joined:
    Jan 16, 2003
    Messages:
    6,506
    I'm playing now. It's been pretty good. The dialogue sequenes are smooth. That has been a nice improvement over some other rpg's. Most of the missions have played into the plot. Which is good. I thought the leaning curve has been high tho. I was constantly getting lost and there are so many people to try and remember. I died a lot, but I'm getting better. I'm now part of the more select class and moving ever onward. But overall, a nice experience and I think I'm starting to learn how get along in this game.
    #77
  8. Puck

    Puck Pro Bowler

    Joined:
    Jun 25, 2002
    Messages:
    13,051
    i've read that the learning curve is upwards of 5 hours
    that's crazy
    #78
  9. PhiSlammaJamma

    PhiSlammaJamma Yao

    Joined:
    Jan 16, 2003
    Messages:
    6,506
    The IGN review is spot on. I'm not done yet, but thus far

    The Good:
    Story
    Dialogue
    Most side missions are relevant to the story and don't take you out of your way.


    The Bad:
    Must save. Listen to me. You must save.
    Can get stuck walking
    Same game as KOTOR ( not much innovation on the whole )
    Very linear when on the ground
    learning curve is large.
    no freaking laser guns? Are you kidding? It's space game.

    It's really a lot of fun once you get going and get the hang of it. THe whole games rides on the story and it delivers nicely and I figure I'm only half way thru.
    #79
  10. Gunny

    Gunny Lord and Master Tip Jar Donor

    Joined:
    Dec 7, 2002
    Messages:
    46,631
    How long have you been playing for?
    #80
Thread Status:
Not open for further replies.